// Copyright 叶湘 ( weixin:yexiang841, email:yexiang841@qq.com ), Shitouren Studio. All Rights Reserved.

#pragma once

#include "Pawn/Q3D_CPPA_Pawn_Fighter.h"
#include "Q3D_CPPA_Pawn_FighterEnemy_ClassA.generated.h"

/**
 * 
 */
UCLASS(Blueprintable, ClassGroup = (Q3D), meta = (Tooltip = "敌人飞行器 ClassA 类 Pawn(C++)"))
class Q3D_LIB_API AQ3D_CPPA_Pawn_FighterEnemy_ClassA : public AQ3D_CPPA_Pawn_Fighter
{
	GENERATED_BODY()

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:
	virtual void Q3D_IF_PropertyState_InitDT_Get_Implementation(UDataTable *&ptr_dt_property_init) const override;
};
